Here is my student graduation project from 2018 at LISAA in Paris, Lost Island : Soko Tribe Challenge.
It's a cooperative top-down asymmetric party game that can be played up to four players. Two teams of adventurers compete on a mysterious archipelago to find hidden treasures of a strange civilization.
The game won the jury's price, pretty proud of what we achieved in 7 months with 7 persons.
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I worked on very various part of the game :
- Concept Art and Artistic Direction
- Game and Level Design, Programmation and Integration (shared with Sébastien Gabriel)
- Lighting
- Character Design and Modeling (of the red team)
- UI
- Materials
- some FX (flames, death, grapple)
- Level Building
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Big up to the team : Sébastien Gabriel, Geoffroy Bruny, Marion Santoni, Sacha Kletzkine, Loïc Sarotte and Baptiste Leblanc
Gameplay Video of the game.
Title Screen of the game, I did the model and integration.
Transition effect I created between each round of the game. It was also used to hide the teleport of the players to the next level.