I'm very happy to finally share the work I did for Ghost Recon Breakpoint, between 2018 and 2019. It was my first experience in the video game's indutry and on a AAA. I've mainly worked in Bordeaux's Studio but I also shared this experience with Paris's FX team. So I really want to thank our lead Ryan Wilson, but also Antoine Louisia, Baptiste Erades, Jinni On and all Bordeaux team ! 🙂
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Here is some videos of my work and a showreel of some of the team's work.
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I worked on various things :
- Environmental effects (SocialHub, World, Assembly Line,...)
- Missions and World Events (Explosions, Flares,...)
- Gameplay related effects (Trails, Rocket Launcher Muzzle)
- Props, Animated Props, NPC's Activities
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Note that the effects has been created with a shared texture and shader bank created in collaboration with other FX artists.
Big thanks to Bordeaux team : David Pellet, Alexandre Lutz, Olivier Fleurette, Romain Truchard, Robert Farrand, Jerome Rajcek, Nicolas Gorszczyk, Cristel Mrowka, João Pereira Lemos Costa, Géry Arduino, Félix Chamerois
Some explosion effects I created for the main story and side quests.
Welding effect for the Drone Assembly Line. I also integrated and animated the light synched with the sparks.
Environment effects for the Hideout, the social hub of the game.
VFX Showreel - Work from the all team.
Video capture and editing by Baptiste Erades and Antoine Louisia.