Very proud to share the work I did on Assassin's Creed Mirage between 2022 and 2023. In this post I'll cover the effect I created for cinematics, or other real moments.
Big thanks to Gregory Piche, Anaïs Riff and Félix Chamerois (our VFX team in Bordeaux), Salomé Strappazzon our Associate Art Director and all the Mirage Team across the world. Big up to all the people who worked on the Killooms : Olivier Fleurette, Patrick Fagan, Inès Helmer, Sébastien Blanc, Vadim Tougeron, etc.
https://www.artstation.com/anaisriff
https://www.artstation.com/felixchamerois
https://www.artstation.com/ineshelmer
https://www.artstation.com/vadim_tougeron
Loading Screen - I had the chance to create the loading screen, I worked on the effect around the player, the background shader, and the ghost silouhettes appearing and disappearing. Theses silouhettes are synched to the number of people the player killed
A little preview of the work I did for the Killrooms (when the player trigger an important assassination). I worked on various effects like a character dissolve fx.
Transition effect I created to teleport the player across different areas or worlds.
Other FX I did for the end game and cinematics.